TBS_prototype
This prototype is a result of taking a course from Code Monkey:
It is a prototype for a turned-based strategy game. The world is split into a grid. The player controls a team of units playing against enemy team. Each unit has several action points per turn. Those action points can b used to take all kinds of actions. You can do some simple movements, shoot an enemy, throw a grenade, open a door.
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Controls:
RMB = Select a unit
UI Buttons = Select an action
LMB = Apply the selected action
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List of some things that were covered in the course:
- c# generics,
- delegates
- events
- prefab variants
- creating a grid system
-implementing A* pathfinding
- ragdoll physics
- simple AI
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