This prototype is a result of taking a course from Code Monkey: 

It is a prototype for a turned-based strategy game. The world is split into a grid. The player controls a team of units playing against enemy team. Each unit has several action points per turn. Those action points can b used to take all kinds of actions. You can do some simple movements, shoot an enemy, throw a grenade, open a door.

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Controls:

RMB = Select a unit

UI Buttons = Select an action

LMB = Apply the selected action

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List of some things that were covered in the course:

- c# generics,

- delegates

- events

- prefab variants

- creating a grid system 

-implementing A* pathfinding

- ragdoll physics

- simple AI

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